I do Music sometimes, too.

So, it’s been ages since I did anything, and I’ve been meaning to this for awhile now.
Y’see, I make music from to time. It’s not anything special really, mostly just remixes now and again for shits. I’ve uploaded a number of ones I’m not terribly unhappy with, for anyone to give a listen to. The navbar’s been updated to reflect this, as have the Projects page with a new section called Sy’s Tunage.

So I guess go give a listen or something. It’ll give you something to do while I deal with Life.


Recovery Phase SET~

Surgery was had. I’m in recovery. Shit still hurts, I dunno. It’s distracting. Will most likely dive right into working on the game when I’m all gravy again. I’ve got a general picture for how I want to move forward on the game, so that’ll probably make things go faster when I get started. We’ll see.

Oh, I guess I’ll take this moment to plug another project of mine. Apparently, I make for a source of entertainment when I stream video games. I don’t understand it meself, but eh. So that’s a thing now. It’s called As the Heron Flies, and it’s at my Twitch account here. I mainly stream older games from PS1/N64 and down, though I do stream more newer stuff from time to time. I also do fangames or romhacks, and I take requests as well. Guess that’s it.



It’s said that repeating the same action whilst expecting different results is the very definition of insanity. I find that rather interesting, considering chaos theory is basically that in one sense. In any sense, I mention this because I finished the sanity system for ReTurn Uninvited.

It’s rather simplistic due to it working the way it did in the original game. I don’t want to spoil it completely, but basically it’s a form of time limit imposed on you. You will start the game with 100 sanity points. If it drops to zero, bad things happen to good people. Now, I am not a fan of time limits in my puzzle games, so I included the same triggers the original game used. The estate’s effect on your sanity won’t begin immediately, and it will be possible to stop it. So in short, the time limit is rather optional.

Despite it being an optional time limit, I’m glad I was able to include it. Especially since I never ended up implementing the torch system in Shadowgate ReBorn. I believe the main reason for that though, was because that time limit was mandatory.

Anyways, that’s all for now. I’ve got some rather decent progress made on the game, and I just figured I’d give an update.


A New Project

So, it’s been 2 years since I released the latest version of Shadowgate ReBorn.
As such, I figure now’s as good a time as any to announce my next project: ReTurn Uninvited.

Back when I was working on Shadowgate ReBorn, I already had a couple more projects in mind. This was the next one in line, a remake of the NES version of Uninvited. Another of Kemco’s point’n’click adventures for the NES, and one I liked about as much as I liked Shadowgate. Before, I didn’t really have much motivation to do this. Then I found out about RPG Maker VX Ace (The new latest version) and its features/upgrades over VX. I was immediately intrigued.

I’ve tinkered with the program for a bit, and I feel confident I can do this project better than I did the previous one. It also shouldn’t take me as long as it took for the Shadowgate remake.
In any case, head on over to the project page (click the link in this post, or just use the navbar up top.) if you’re interested. There’s no demo out yet though.

EDIT: Shoutbox is currently down. Theme is being worked on by a Deity. Bear with it for now. It’s done. Thanks, Fid.

Now What?

So, it’s been a long-ass time since I last updated my site. I haven’t really done anything, which is kind of pathetic. Between not doing ESMs anymore, and the ReBorn project being finished, I’m unsure of the point to this blog now. I turned 23 at the start of this month, which was nice, but that’s basically the only thing of note.

Main issue here, is one of content. I’ve none to give at the moment. Guess that’s that, until I come up with something.


IE needs to Step It Up

So it’s come to my attention that the sidebar of the site is wayyyyyyyyyyyyy pushed down when viewing the site under Internet Explorer.

IE8 might not have that problem though. *shrug*
I know that IE7 and below do.

Point is, why are there still people silly enough to keep using IE?
Go get Firefox. Or Chrome. Or Opera. Hell, nearly anything is better.

Shadowgate ReBorn 1.1

Yeah. That didn’t take long. XD
I’d like to thank a certain fierce deity (Mopquill) for running through the game with me to find any bugs or stuff.

As such, a couple of bugs were fixed, and some script revisions have been made. Minor stuff, but worth a release regardless. So head on over to the download page and grab v1.1 of the game.

NOTE: Save files should be compatible. Just install the game somewhere then copy your save over.

Shadowgate ReBorn is Finished

Yes, you read that right. I have finally gotten around to finishing the damn game. I didn’t end up adding the extra crap, but I can always go and do that at a later date. The point is, the full version is done and is up for download. Just meander on over to the Shadowgate ReBorn page on the Projects tab and give it a look-see.

I guess leave any comments here as to any bugs or things of that nature being found. Alternatively, just contact me with the usual methods since I know most of you would be too lazy otherwise. XD

Anyways, it’s done. It’s about damn time.

Remember ESMs?

I did today! It was awesome. So I went and polished off a couple more:

ESM #62 – Waiting in Dreamland
ESM #63 – Premium Lager

These two ESMs stem from some time ago (October of last year lololol) but they’re the latest that will come. Mainly because this makes me caught up on recordings again.

Oh yeah, and there might be some stuff from a D&D session in there. Maybe.
So enjoy. Or something.