Yeah. That didn’t take long. XD
I’d like to thank a certain fierce deity (Mopquill) for running through the game with me to find any bugs or stuff.
As such, a couple of bugs were fixed, and some script revisions have been made. Minor stuff, but worth a release regardless. So head on over to the download page and grab v1.1 of the game.
NOTE: Save files should be compatible. Just install the game somewhere then copy your save over.
Yes, you read that right. I have finally gotten around to finishing the damn game. I didn’t end up adding the extra crap, but I can always go and do that at a later date. The point is, the full version is done and is up for download. Just meander on over to the Shadowgate ReBorn page on the Projects tab and give it a look-see.
I guess leave any comments here as to any bugs or things of that nature being found. Alternatively, just contact me with the usual methods since I know most of you would be too lazy otherwise. XD
Anyways, it’s done. It’s about damn time.
So I was without internet for the past while in case people (Read: Kaze. I know this because he asked me via text like yesterday or so. Kaze, you killed the last of my minutes with that text, you fuck. Please find enclosed, one knife. Kindly swallow it.) didn’t know or were wondering.
As such, I appear to be back. I say kinda as I’m not sure how well or long it’ll hold for either. How I got back on is kinda funny as well. At least, to me it is.
Before you ask, Fid, no, nothing got done with Shadowgate ReBorn. I wasn’t allowed to use the computer due to my Dad thinking that at the time I had broken the network card because it said its media was disconnected. Y’know? Meaning it just couldn’t get a signal? Trying to explain didn’t work. It did eventually though, as evidenced by me being here to try to get the net working. Him being unreasonable was a result of withdrawal symptoms, as he had (finally) quit smoking. Apparently quitting something you’ve been doing for 35 years (that’s also addictive or something) is hard. Who knew.
Anyways, nothing new to report other than I played lots of games, I found out I’m awesome at Modern Warfare 2, and that the Castlevania fighting game (Although it plays more like a 3rd person action game. Like Onimusha or something, while still being kinda like a fighter.) for the Wii isn’t bad at all.
(Irrelevant Sidenote: Fuck the Tokay. Fuck them oh so hard. With a rusty spoon. Made of barded wire. Dipped in salty acid.)
I have finished that demo update I posted about. All the bugs of the previous demo should be gone now. As well, I’ve revised some of the script. The beginning of the game looks rather different now as well.
One more possibly important note: It’s longer than the previous demo.
That, and your saves from the old demo are not compatible with the new one.
This is due to many of the events I changed to remove bugs and the like. So my apologies.
Just go to the Shadowgate ReBorn page, download, install, and enjoy!
EDIT: Uploaded a hopefully glitch free version.
So I had planned for yesterday to be the day where I release something ReBorn related. Namely, an updated demo. I have even mentioned that in an earlier post.
Suffice it to say, I missed that date. Due to me being sick, I didn’t get any work done. Thus, the update has been delayed to a date I don’t know yet. Probably a week from a now or something.
Welp, I’ve finally reached 100 posts. I had wanted to do something to commemorate this occasion, but it seems I shan’t be doing that. Ah well.
I had taken a break from working on the ReBorn project. So very little progress has been made on it. Anyways, I do have some good news for you.
A tentative demo update: June 20th. Huzzah!
I guess that’s all for now. Oh, a new ESM has been released.
ESM 53: Force Your Way. Enjoy!
EDIT: Another ESM has been released.
So as you may have noticed, the site has undergone a major overhaul. Also, “Up Up Down Down Left Right Left Right B A Success” has been integrated into the site. In terms of things ReBorn, some more progress was made, including the entirety of the Sphinx’s Room. Although, it’s not a Sphinx anymore.
Lastly, I want to thank Fid (Mopquill) who has worked hard on the site design to meet my requests. The deity really is nearly cosmic, and even semi-phenomenal. So, my thanks to Fid. He rocks. Something hardcore of course.
Oh, and the Shoutbox is still being fine tuned, so it may not be working properly at the moment. 😀 Nevermind.
Edit Again: The ESM playlist was broken due to Fid’s decision to drop the wwws. This is fixed now.
Edit Yet Again: A new ESM has been released.
Another Edit: I’ve got a userbar for the Shadowgate ReBorn project now.
BBC (For forum signatures):
HTML (For whatever else):
<a href=“https://sy.mpql.net/blog/shadowgate-reborn/” target=“_blank”><img src=“https://sy.mpql.net/files/shadowgate/rebornuserbar.png” alt=“” border=“0”></a>
It’ll look like this:
I could have just made another post, instead of all these edits. However, I want to make my 100th post something special. Not sure yet.
Thought I’d update this. The game is now at 60% standard completion. This means that not counting any extra stuff I may have planned, it’s 60% done.
If you somehow don’t understand that, you won’t want to play the game when it’s done.
It’ll be too hard for you.
EDIT: I’ve added links to Shadiko, and Erbavace’s websites. One to Shadiko’s, one to Erbavace’s. One wonders if they’ll link to here.
I’ve been without internet for almost two weeks.
On the status of things both ReBorn and not, I didn’t do much.
I was busy with other things. Such as Life.
What a damnable time waster that can be.
Ah well. It goes on nonetheless.
ESM Status: Haven’t touched them. They’re all ready to be worked on, I just haven’t done so yet.
ReBorn Report: The game is more than half done now. It may be released soon. 😛
Life Log: My birthday is in 9 days. I’ll be 20. Huzzah.
Internet Inquiry: I has it again, but I don’t know for how long. As per usual. Yar.
Anyways, that’s all for now. Peace.
I’ve started work on the full game. The first thing I did was remove the demo’s ending.
My apologies to Lina.
People who’ve beaten the demo will understand my apology.
Anyways, when taking a break from working on the game, I had gone to EF.
One of the users there had notified me of a bug in the demo. It was a pretty major bug.
I fixed it in a few minutes though. 😀
I then decided to go bug hunting through the rest of the demo.
Finding a few bugs, I soon fixed them.
However, I will not be uploading the bug-free version of the demo.
This is due to what I said about the ending.
So, I’ll tell you about the major bug, as it’s gamebreaking.
Whatever you do in the demo, do not enter the cave on the other side of the rickety bridge.
On your way back out again, you’ll have 0 HP, and die as soon as you use an item or spell.
You never have to enter this cave in the demo, and you can’t do what’s needed to be done in there anyways.
The other bugs were minor, and you may not even notice them.
So I won’t mention them.
Anyways, in the full game, the Fire Room’s events are now complete.
Progress has slowed a bit, as the game needs more complex events now.