Sanity

It’s said that repeating the same action whilst expecting different results is the very definition of insanity. I find that rather interesting, considering chaos theory is basically that in one sense. In any sense, I mention this because I finished the sanity system for ReTurn Uninvited.

It’s rather simplistic due to it working the way it did in the original game. I don’t want to spoil it completely, but basically it’s a form of time limit imposed on you. You will start the game with 100 sanity points. If it drops to zero, bad things happen to good people. Now, I am not a fan of time limits in my puzzle games, so I included the same triggers the original game used. The estate’s effect on your sanity won’t begin immediately, and it will be possible to stop it. So in short, the time limit is rather optional.

Despite it being an optional time limit, I’m glad I was able to include it. Especially since I never ended up implementing the torch system in Shadowgate ReBorn. I believe the main reason for that though, was because that time limit was mandatory.

Anyways, that’s all for now. I’ve got some rather decent progress made on the game, and I just figured I’d give an update.

Peace.

A New Project

So, it’s been 2 years since I released the latest version of Shadowgate ReBorn.
As such, I figure now’s as good a time as any to announce my next project: ReTurn Uninvited.

Back when I was working on Shadowgate ReBorn, I already had a couple more projects in mind. This was the next one in line, a remake of the NES version of Uninvited. Another of Kemco’s point’n’click adventures for the NES, and one I liked about as much as I liked Shadowgate. Before, I didn’t really have much motivation to do this. Then I found out about RPG Maker VX Ace (The new latest version) and its features/upgrades over VX. I was immediately intrigued.

I’ve tinkered with the program for a bit, and I feel confident I can do this project better than I did the previous one. It also shouldn’t take me as long as it took for the Shadowgate remake.
In any case, head on over to the project page (click the link in this post, or just use the navbar up top.) if you’re interested. There’s no demo out yet though.

EDIT: Shoutbox is currently down. Theme is being worked on by a Deity. Bear with it for now. It’s done. Thanks, Fid.