Project Synopsis |
|
Shadowgate ReBorn is a project I’ve undertaken to better familiarize myself with RPG Maker VX. I chose to remake the NES gem known as Shadowgate, due to my love of the game. I also believed that it would be a good way to learn how VX works.
Now then, as with most remakes, there are some changes. I’ll list off what I can. The most obvious change is that this will be in a 3rd-person point of view. I will be using remixes of the game’s music rather than the original chiptunes. There have been some script changes. Mostly due to limitations caused by my desire to work with the default graphics. There are some revisions and additions to the script as well. The only imported graphics are the title screen, and the game over screen (which you will be seeing a lot of.). Oh, and currently, the torch time limit system is not in effect yet. Torches do exist, and get used for some things, but that time limit isn’t in place. The full version can be downloaded here. |
|
Requirements |
Controls |
If you and your computer meet these requirements, you will be able to fully enjoy this game.
|
The controls for this game are simple, and easy to remember. You cannot change them, to the best of my knowledge. So deal with it for the time being.
|
Just remember, if you’re having trouble, please remind yourself that I don’t care in any way shape or form. This stuff is not for the computer illiterate. Please ignore this paragraph if your troubles are due to some bug in the game. In that case, use the Contact page to tell me about it. Or post in the Shoutbox. I wouldn’t recommend the latter, as I may end up not seeing it. | |
Screenshots I’ve got a userbar for the Shadowgate ReBorn project now.
HTML (For whatever else):
It’ll look like this: |