{"id":598,"date":"2012-08-18T13:29:09","date_gmt":"2012-08-18T17:29:09","guid":{"rendered":"https:\/\/sy.mpql.net\/blog\/?p=598"},"modified":"2012-08-18T13:29:09","modified_gmt":"2012-08-18T17:29:09","slug":"sanity","status":"publish","type":"post","link":"https:\/\/sy.mpql.net\/blog\/sanity\/","title":{"rendered":"Sanity"},"content":{"rendered":"<p>It&#8217;s said that repeating the same action whilst expecting different results is the very definition of insanity. I find that rather interesting, considering chaos theory is basically that in one sense. In any sense, I mention this because I finished the sanity system for ReTurn Uninvited.<\/p>\n<p>It&#8217;s rather simplistic due to it working the way it did in the original game. I don&#8217;t want to spoil it completely, but basically it&#8217;s a form of time limit imposed on you. You will start the game with 100 sanity points. If it drops to zero, bad things happen to good people. Now, I am not a fan of time limits in my puzzle games, so I included the same triggers the original game used. The estate&#8217;s effect on your sanity won&#8217;t begin immediately, and it will be possible to stop it. So in short, the time limit is rather optional.<\/p>\n<p>Despite it being an optional time limit, I&#8217;m glad I was able to include it. Especially since I never ended up implementing the torch system in Shadowgate ReBorn. I believe the main reason for that though, was because that time limit was mandatory.<\/p>\n<p>Anyways, that&#8217;s all for now. I&#8217;ve got some rather decent progress made on the game, and I just figured I&#8217;d give an update.<\/p>\n<p>Peace.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>It&#8217;s said that repeating the same action whilst expecting different results is the very definition of insanity. I find that rather interesting, considering chaos theory is basically that in one sense. In any sense, I mention this because I finished &hellip; <a href=\"https:\/\/sy.mpql.net\/blog\/sanity\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[76],"tags":[],"class_list":["post-598","post","type-post","status-publish","format-standard","hentry","category-return-reports"],"_links":{"self":[{"href":"https:\/\/sy.mpql.net\/blog\/wp-json\/wp\/v2\/posts\/598","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sy.mpql.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sy.mpql.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sy.mpql.net\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/sy.mpql.net\/blog\/wp-json\/wp\/v2\/comments?post=598"}],"version-history":[{"count":1,"href":"https:\/\/sy.mpql.net\/blog\/wp-json\/wp\/v2\/posts\/598\/revisions"}],"predecessor-version":[{"id":599,"href":"https:\/\/sy.mpql.net\/blog\/wp-json\/wp\/v2\/posts\/598\/revisions\/599"}],"wp:attachment":[{"href":"https:\/\/sy.mpql.net\/blog\/wp-json\/wp\/v2\/media?parent=598"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sy.mpql.net\/blog\/wp-json\/wp\/v2\/categories?post=598"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sy.mpql.net\/blog\/wp-json\/wp\/v2\/tags?post=598"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}